Genre: Fantasy-RPG / Real-time strategy
Publication year: 2003-2005
During a special astronomical constellation calles The Convocation, the 13 mightiest mages of Eo called
Circle Mages, tried to gain infinite power, similar to divine power. In the resulting Convocation War, these mages
destroyed one another using their magic and their armies, chausing chaos and destruction to the world.
Entire continents were sunk in the course of the war. What has remained are islands, connected to each other by portals.
8 years after the Convocation War, evil has returned to finish the work that had been begun. This can only be averted by a
Rune Warrior who, bound to the acient power of the blood runes, is damned to be immortal.
The Breath of Winter deals with a prince of darkness called Fial Darg, who has taken over the Red Empire and
pursues the return of the Renegades, the dark gods. To achieve this, he needs the blood of a firstborn elf. Therefore, he
kidnaps Cenwen, from the envireonment of the ice dragon Aryn. However, sinde Cenwen's singing has been putting the
dragon to sleep, Aryn awakens and threatens to turn the word into eternal ice. An effort of the ice elves to free Cenwen
fails. Therefore, the fighters Lea and Grim, who take care of refugees in the swamp area, call forth a Rune Warrior, for
only he can avert the destruction of the world.
The player takes over the role of the Rune Warrior. Either the player creates a new character or uses a prefab one.
Magi and combat skills can be combined so that e.g. a melee fighter can also cast spells. The hero gains experience points by
killing his enemies, but also by performing quests. This makes him advance in his level, and the hero can be given 2 skill
points and 5 attribute points per advancement. Of course, the character can also be equipped with weapons, rings and
garments, which increase attributes or magic resistances.
The troops of evil don't need any resources, but produce their minions infinitely, as long as their buildings are not destroyed. Thus, one can, of course, move up in levels much faster: one destroys the enemy troops, leaves the buildings untouched and seals the area off with defensive towers. They destroy the troop supply, new troops are built which, in turn, are destroyed by the towers again, etc. What I don't like about the game is that a map that has been fully explored has the "Fog of War" again once the player leaves the map or loads a saved game. Apart from that, Spellforce makes a very good impression.